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Moving to a branch so we can continue to use it under Hammer3
cProgramObjects.pkg, added function PropertyVariantEval FindWindows.pkg, extended for enumeration on child window handles and get a windows class name up to 119 characters long. ObjectInspector.dg, object details show Windows handle, for an ActiveX control enumerate the ActiveX child windows. Automatically pause program when displaying the object inspector.
Always enable source file open. DD: Foreign_field options was broken for vdf14.1 and earlier. TableName was broken for anything earlier as DF18.0 Added bunch of extra settings on table tab. Extend parent list with ParentNoSwitch/NullAllowed
Found codemax sometimes numbers lines and columns from 0 instead of 1. This could trigger a 1-off error when setting breakpoints and as a result the breakpoint would not stop where it was expected.
Change Splat application icon when running under a debugger (running splat under splat was a bit confusing) Update breakpoints grid immediately, enable/disable breakpoints, context menu under breakpoints grid.
Added relationship parents/childs for DD view
cDebuggerEngine.pkg, add source line to breakpoint, if debug was started from command line, then quit debugger on stopping debug session. ObjectInspector.pkg, first draft of DD viewer. Application caption now has debugged binary name, statushelp has edited file.
VdfSplat.src, change notification on set/remove breakpoints to only notify if not successful. vdfdbg.vw, change width of columns on callstack, reload breakpoint grid on switching tab page to breakpoints. ObjectInspector.pkg, display current object (eg. Self) in bold...
Basic commandline parameter support -x "/path/to/" -f "/path/to/"
Removed disabled icons as they messed up embedding images in the binary. Not sure why, but at least now it displays images.
currentline fix for when editor did not have the focus yet. Variable evaluation on hover on breakpoints and step mode.
Fixes in the ObjectInspector.pkg Adding control name for activex progid Open source files within debug project.
statusbar add line number, small fixes
Saving breakpoints wasn't working as the debuggee filename set cleared before saving the breakpoints. As a result VdfSplat didn't know where to save the details. The focus issues with the debugger tool views in the tabdialog are now fixed by putting them into containers.
Removed a few folders we're not using and added a few Studio required files into the IdeSrc folder. Fixed some issues on the object inspector and added a few missing images.
missing toolbar objects for breakpoints
Adding breakpoint logic, fixing some issues on the ObjectInspector
Fixing some resizing issues and adding splitter containers to the main debugging view.
Initial DF18.1 support
Codemax control will now load the Visual DataFlex language from the language file as defined by DAW. This means that the code is now properly colored in the codemax control.
Added dbg file runtime version detection Added VDF14.0, VDF14.1, VDF15.0, VDF15.1, VDF16.0, VDF 16.1 and VDF17.0 support for the debugging component.
Renaming files to be more consistent, making debug classes version dynamic. Debugger engine itself is now loaded at runtime instead of at view create time. code cleanup
Added new icons from the eclipse project Moved some code around, added disabled icons, which worked for a bit and then ended up messing with the normal icons. That turned out to be an issue in the commandbar icon loading which I patched by including some code from VDF17.1...
Still a hardware source project, still VDF 12.1 only, still messy and very alpha.
Changed: Now opening debug window automatically Added a number of simple buttons to play with what it can do. Added a program icon
Added all project files